---Games Reviews---
Games Ratings: * - Terrible ** - Fair *** - Good **** - Fantastic
Ratings are based on difficulty, Neopoints, and overall entertainment
Shop Prices: $ - Cheap $$ - Fair $$$ - Pricey $$$$ - Too expensive
Shop Ratings: * - Waste-o-time ** - Not bad *** - Pretty Good ****- Excellent
Release Dates:
| January 2000 | March 2000 | May 2000 | June 2000 | July 2000 | September 2000 | November 2000 | January 2001 | February 2001 | March 2001 | April 2001 | May 2001 | June 2001 | July 2001 | August 2001 | September 2001 | November 2001 | February 2002 | March 2002 | April 2002 | May 2002 | June 2002 | July 2002 | August 2002 | September 2002 | October 2002 | November 2002 |
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--Shapeshifter--
Reviewed by: willofgaia
This was my favourite normal game released this month. It's like one of the challenges you'd see on Survivor or The Mole. One that requires logic. Mind bending solutions that you have to examine over and over. Sure it's hard as heck, but I like mind bending puzzles. If you don't...well, sorry. Skip this one
Rating: ***
Location: Puzzle
Difficulty: Hard
Release Date: July 2002
--Snow Wars--
Reviewed by: willofgaia
Realistically, this game should be in the Luck category, but it's a major puzzle in itself
- This is probably the only Neopets game where the opponents truly get harder as you go along. I'm on the Seventh Opponent and he's always beating me by one hit...that sucks
- Something I try to do is target spaces on my opponents board that correspond to where some of my targets are. Believe it or not, this really works for me
-When you get a hit, don't be a fool and try to guess around for the object, look on your board and find the object. Now you know where the other hits are
- It's a real pain in the you-know-what when your last hit is a one space hit, but keep trying
- Something I try to do is cut down the number of hits and isolate the areas. For instance, if you're going for the big Snowman, look and see how many areas of four X's that make up one square. Just hit one X in each square until you get a hit. I know that sounds confusing, but it's the best I can do, sorry :)
- You win a Snowball for each victory
Release Date: November 2000
--Splat-o-Sloth--
Reviewed by: willofgaia
NP Won: It can be a low amount, or a high amount
Why Should I Play This?: Oh come on...who doesn't enjoy splatting sloth!
Tips: When you see green, hit that space bar!!!
Setbacks: You can only play three times a day...yikes
-The faster you hit the space bar when Sloth Comes out, the more points you win
Rating: ** 1/2
Location: Luck
Difficulty: Extremely Hard
Release Date: September 2001
--Swarm--
Reviewed by: willofgaia
This is one of those games that I will only play if I need Neopoints desperately, or I just want to go spend a few Neopoints and don't want to use the ones I have, so I'll win some easy ones.
Why this game has a medium star, I'll never know
-Swarm! is just like Space Invaders, only slower and bigger, so if you're good at Space Invaders, you'll be good at this, all though Space Invaders is soooooo much better then this
- There are about six or seven colored (Not Green) Spaceships that will give you power-ups or disadvantages. Some give faster or smaller ship, some give an extra shield or rebuild the towers, others give you a slower and bigger ship
- Use the towers. Dart behind them then dart out and fire
-Forget trying to shoot the blue thing that flies across the screen. It's too fast and too small
- The score is not divided. Whatever score you get when you lose all of your shields is the Neopoints you will get
- Shields equal health. Three Hits and you're history
You can try this and see if you like it. Like I said, if I wanted some Guilty/Pleasure Neopoints, I'd play this game.
Location: Action
Release Date: June 2001
--Switcheroo--
Reviewed by: willofgaia
In Memoriam
- If you were good at this game, you could make a ton of Neopoints, and it helped if you had been here a while. I remember I won around 2000 NP once...how happy I was, and now, because some people on Neopets can't play it, they punish the rest of us...by letting it go. We'll always remember you, Switcheroo. Please, if everyone could pause for a moment of silence
*Silence*
Thank you
Release Date: April 2001
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